Two New Mobile Game Soft-Launches

We know how hard it is for younger folks to stay occupied in this time of quarantine and social distancing. That’s why we’ve sped up work on two new mobile games, which we’re soft-launching this week. From April 9, “Taffy: Feed the Kitty” and “Sadie Sparks’ Magic Match” will be available for download on Android and iOS devices for people in Poland, Lithuania, Latvia and Estonia. Both games are free-to-play and available on Google Play and App Store. The official premiere of “Taffy: Feed the Kitty” will be in May 2020, and “Sadie Sparks’ Magic Match” will launch globally in

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Blockchain Lab S.A. Announces Name Change and Release Calendar for 2020

Blockchain Lab S.A. submitted an application to KRS (the National Court Registry of Poland) for changing its name to BTC Studios S.A. The company also intends to launch seven games by the end of 2020. They are to include mobile games for Android and iOS devices as well as the company’s first game for the Nintendo Switch console. Jarosław Zeisner, board member of Blockchain Lab S.A., announces a busy publishing period in the life of the company and a number of activities related to the promotion of games on Polish and international markets. “We have a very intense three quarters

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Gaming Thrives During Coronavirus

The gaming market is benefiting from the coronavirus restrictions. According to SteamDB data, a record number of 23,434,674 users was logged in to Steam on Sunday, March 29th.1 Jarosław Zeisner, a board member of BTC Studios, believes that the industry shows great strength in the time of crisis and will prove itself to be even stronger and more important than ever before. The coronavirus pandemic motivated many countries to implement restrictive measures related to movement and meetings with other people as well as recommending self-isolation to their citizens. These restrictions affected many sectors of the economy, including the entertainment industry.

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Coronavirus’ Positive Impact on the Gaming Industry

Video games have been providing entertainment for decades, but with a pandemic raging around the world and movement restrictions implemented in various countries, games are becoming increasingly popular. You can see this trend on Steam, which just broke the record for simultaneously logged-in users. Apart from health aspects, coronavirus has had a negative impact on the world economy and many industries. However, it turns out that the gaming industry is extremely resistant to this phenomenon and may even benefit from imposed restrictions on interpersonal contact. There are many reasons for this, not least of which is the specfic nature of

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